All of the following Javascript files are required for running the Digipiph Game Manager. Depending on development, version numbers may change.
Required Javascript files for DGM v1.0 are listed below:
<!-- Note: All core EaselJS classes are listed here: --> <!-- http://www.createjs.com/#!/EaselJS --> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/events/Event.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/events/EventDispatcher.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/utils/IndexOf.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/UID.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/Ticker.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Matrix2D.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Point.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Rectangle.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Shadow.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/SpriteSheet.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Graphics.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/DisplayObject.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Container.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Stage.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Bitmap.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Sprite.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/BitmapAnimation.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/BitmapText.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Shape.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Text.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/DOMElement.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/events/MouseEvent.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/filters/Filter.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/ui/ButtonHelper.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/ui/Touch.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/SpriteSheetUtils.js"></script> <script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/SpriteSheetBuilder.js"></script> <!-- indiegamr's EaselJS Pixel Perfect Collision Detection (modified for 0.7) --> <!-- http://indiegamr.com/easeljs-pixel-perfect-collision-detection-for-bitmaps-with-alpha-threshold/ --> <script type="text/javascript" src="scripts/EaselJS-Collision-Detection/src/ndgmr.Collision.js"></script> <!-- Digipiph Game Manager Script --> <script type="text/javascript" src="scripts/dgm_1.0.js"></script>