Required Javascript Files

All of the following Javascript files are required for running the Digipiph Game Manager. Depending on development, version numbers may change.

Required Javascript files for DGM v1.0 are listed below:

<!-- Note: All core EaselJS classes are listed here: -->
<!-- http://www.createjs.com/#!/EaselJS -->
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/events/Event.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/events/EventDispatcher.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/createjs/utils/IndexOf.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/UID.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/Ticker.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Matrix2D.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Point.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/geom/Rectangle.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Shadow.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/SpriteSheet.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Graphics.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/DisplayObject.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Container.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Stage.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Bitmap.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Sprite.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/BitmapAnimation.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/BitmapText.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Shape.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/Text.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/display/DOMElement.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/events/MouseEvent.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/filters/Filter.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/ui/ButtonHelper.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/ui/Touch.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/SpriteSheetUtils.js"></script>
<script type="text/javascript" src="scripts/EaselJS-release_v0.7.0/src/easeljs/utils/SpriteSheetBuilder.js"></script>
 
<!-- indiegamr's EaselJS Pixel Perfect Collision Detection (modified for 0.7) -->
<!-- http://indiegamr.com/easeljs-pixel-perfect-collision-detection-for-bitmaps-with-alpha-threshold/ -->
<script type="text/javascript" src="scripts/EaselJS-Collision-Detection/src/ndgmr.Collision.js"></script>
 
<!-- Digipiph Game Manager Script -->
<script type="text/javascript" src="scripts/dgm_1.0.js"></script>